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Xbox One proposition is wrong
Xbox One and Microsoft's shocking discovery: gamers aren't data | Technology | guardian.co.uk: " . . .But let's say there has been a thudding realisation within Microsoft that the Xbox One proposition is wrong. What then? Is there a reverse gear? "This is a very difficult question," says Crossley. "For several years Microsoft has built its new business and console with this ROI plan as a way of justifying the astounding investment. What I'm saying is, the means and ends are intrinsically linked. It's not like turning off a light switch; if Xbox One scraps this policy, then there's a massive hole in its revenue projections. Then again, if it sticks with it, the outcome could be much worse.""
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Sailing in Legend of Zelda: Wind Waker
Here's Why Sailing Took So Damn Long in Legend of Zelda: Wind Waker: "There's a reason sailing the sea in the GameCube version of The Legend of Zelda: The Wind Waker was so slow and tedious. If the boat moved any faster, you'd sail off the edge of the ocean. Flat-Earthers smell a conspiracy!
No, really, the GameCube didn't have the power necessary to render the entirety of Wind Waker's ocean all at once; it could do so only in chunks, and had to keep Link's skiff from sailing past what was in memory. As director Eiji Aonuma explains, that's not a problem with the Wii U's upgraded processing, which can load the entire ocean at once. Rather than subject players to sailing at the same snail's pace of the GameCube version, the Wind Waker HD remake will allow for faster travel."
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Amazon promotes little guys with Indie Game Store
Amazon promotes the little guys with Indie Game Store | Internet & Media - CNET News: "The dedicated storefront on Amazon's Digital Video Games Store is designed to highlight games that can get lost in the din dominated by developer powerhouses. . . . Amazon today launched an Indie Games Store to address just that problem. A new category on Amazon in the Digital Video Games Store, it is designed to help indie developers get better exposure for PC, Mac, and browser-based games. For gamers, it means a new way to discover gems. The storefront has features and promotions like Indie Spotlight, which is just what it sounds like: a focus on individual developers, with Q&As and featured bios. Until July 17, players can get three preselected titles for free when they buy any indie title, and until July 23, consumers can get deals on bundles of games at a discount.
May the independent game developer wallow in obscurity no more."
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NCAA case -- the right of publicity in video games
Third Circuit Reverses Summary Judgment In Favor of Video Game Maker In Important Right of Publicity Case | Jackson Walker - JDSupra: "In NCAA Football, the player avatars are virtually identical to their real-life athlete counterparts, down to their physical appearance, jersey number, home town, unique playing style, even their wrist bands, visors and gloves. EA obtains no licenses from and pays no royalties to the ex- and current college players, citing the First Amendment's protection of creative expression. The players counter that inclusion of their life-like avatars adds the realism that makes EA's games so popular, and constitutes commercial exploitation of their identities without their consent...." (read more at link above)
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Razer takes portable gaming laptops to thin extremes
Razer takes portable gaming laptops to thin extremes: " . . . The original Blade began a "technological shift" for Razer, Tan says. "Now, our industry-leading in-house systems engineering team has advanced our thermal solutions to the point that the 14-inch Blade is insanely powerful in an impossibly thin form factor. We see the Blade as the 'fourth gaming console,' so to speak.""
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Microsoft to invest $1 billion into Xbox One games
Microsoft investing $1 billion into games on Xbox One | Joystiq: "Microsoft is investing $1 billion into games on the Xbox One, financing not only new studios but also securing exclusives for Microsoft's next-generation console. This is an unprecedented investment for Microsoft, much more than its most expensive game yet,Halo 4. Xbox One is planned to have 15 exclusives from Microsoft in its first year at retail, including eight new intellectual properties - the product of two years that has seen the formation of new studios in London, Washington and Victoria, British Columbia. Phil Harrison, former Sony exec, was brought on to oversee internal projects; Lionhead's new boss is John Needham, a guy with a heavy MMO background. Microsoft Studios boss Phil Spencer told OXM Rare is returning to one of its older franchises (Killer Instinct, anyone?) and Black Tusk Studios is hard at work on Microsoft's next big franchise. Lift London is working on smaller cloud-based games, while Microsoft Studios Osaka has a project under way - something Don Mattrick says will illustrate how Microsoft is "committed" to Japan. Finally, Press Play and Twisted Pixel are in Microsoft's bullpen, working on "weird, unique" games for Xbox Live. . . ."
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XCOM: Enemy Unknown a console experience on iPad
XCOM: Enemy Unknown puts a current console experience on iPad | A+E Interactive: "When XCOM: Enemy Unknown was announced for iOS, it may have marked a turning point in gaming. It doesn’t sound like much but getting a current-gen console experience on Apple’s devices is a huge step for the medium. The move does two things: A) It validates the tablet as a gaming device that’s comparable with living room boxes out there and B) It changes the perception of mobile games. They aren’t as simple as Angry Birds or puzzle-oriented as Tetris Blitz."
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Official Call of Duty Ghosts Reveal Trailer
Official Call of Duty: Ghosts Reveal Trailer - YouTube:
Call of Duty: Ghosts takes the critically-acclaimed franchise into the next generation. New world. New story. New, next-gen engine.
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Steven Spielberg Working on Live-Action Halo Series for Xbox
Steven Spielberg Working on Live-Action Halo Series for Xbox | Underwire | Wired.com: "Amidst all of the hullabaloo – and total gamer glee – surrounding today’s announcement of Microsoft’s new Xbox One came a special highlight for TV fans: the news that Steven Spielberg would be producing a live-action series based on the Halo game universe. Well, this is awesome news. When someone who is as much of a kid-at-heart as Spielberg is signed on to work on a show based on a videogame world, nothing but greatness can come of it. The series, which will be available on Xbox Live, will beproduced in conjunction with the game’s developer 343 Industries. . . ."
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